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» MarketingSherpa: Hoovers Case Study CASE STUDY: Hoovers26/6/01 Straight talking game gets the message across for key business information site. Introduction Strategy Gnash decided to create an online game called Death by Jargon in which contestants are viciously punished for using jargon in business situations. The aim was to create a game that would be entertaining enough for people to forward the game page link via email to their friends and colleagues. Campaign Targeting potential Hoovers readers, Gnash headed for the email newsletters of publications including the Wall Street Journal Europe, London Business School, First Tuesday and Industry Standard Europe. Aside from links within targeted newsletters, the game was also announced to a number of Gnash PR's contacts with the number of promotional emails sent totalling 90,000. Death By Jargon was also given lead position on the homepage of the Hoovers UK site. Results Assessment Gehan Talwatte, MD of Hoover's Online Europe felt that the campaign went beyond expectations and was pleased with results, linking the success to choosing the right topic at the right time: "I think the campaign's success can be attributed to the fact that this topic has touched a chord among people in the workplace…. [Jargon] is creating a code that only a small group of people understand and people are objecting to it. People have responded to our campaign because it has given them a place where they can name and shame their colleagues for using jargon…, where they can celebrate being jargon-free." Related links:
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